Showing posts with label Everquest. Show all posts
Showing posts with label Everquest. Show all posts

Thursday, April 12, 2012

EQ Server Merges.

Those folks that are returning players to Everquest, and had characters on EQ, they are still there!
Below is a list of the current servers, with the names of the old servers merged into the current server.

Current servers Merged from
Luclin Stromm, Veeshan
Drinal Tarew Marr, Maelin Starpyre, Vazaelle
Xegony Zebuxoruk, Druzzil Ro, Xev, The Combine, The Sleeper
Bristlebane Solusek Ro, The Tribunal, Ayonae Ro
Cazic-Thule Brell Serilis, Fennin Ro, Torvonnilous
Bertoxxulous Tholuxe Paells, Saryrn, Mathaniel Marr
Tunare E'ci, The Seventh Hammer, Lanys T'Vyl
The Rathe Karana, Prexus, Terris-Thule
Povar Morden Rasp, Quellious, Rodcet Nife
Erollisi Marr Morell-Thule, The Nameless, Innoruuk
Antonius Bayle Kane Bayle, Venril Sathir, Sebilis, Kael Drakkal
Zek Sullon Zek, Rallos Zek...
Firiona Vie RP server
Trakanon
Vox

Hope this helps.

EQ Best Solo Classes.

Yes, for many many years SOE, (Sony Online Entertainment, the owners of Everquest), believed that most players raid and group. Things have changed in EQ now, in that SOE has realized, after 10 or so years, that many players do not group, but play solo.
SOE has made Everquest more solo friendly, by changing the game to aid the solo players.
With this in mind, I scoured EQ forums, and found this very handy comment.

Best classes for solo players.

1.Magician
2.Necromancer/Wizard/Ranger
3.Shadowknight/Paladin/Druid
4.Monk/Beastlord/Enchanter

(Taken from the EQ forums.
  High Elf Cleric, Erollisi)

My criteria for what i consider a "solo" class are these: No need for a mercenary. No need for potions/other player's buffs or outside help of any kind.  Can solo dark blues or higher at any stage of the game from 1-95. Can kill these same dark blue or higher level mobs at a reasonable pace and efficiency. Solo by means of progression and loot upgrades not just for experience, as most if not all the classes can now find good places to mass kill light blues or greens for experience at high levels.
The differences in the tiers i have divided above are this: Mages can take on singles at or near their own level including many named encounters thru the entire game. Requires some skill and a high but not soul-crushing amount of time and effort put into the character.
The Second tier is primarily different from the Mage in that they have the same abilities but you need to add a caveat- that the npcs they are hunting do not summon. Bards wouldve fit in here until their swarm kiting was nerfed, honestly i dont know where bards are at right now in their solo-dps but i suspect it is abysmally slow which is why they dont make the cut.
The Third tier are powerful soloers that need an incredible amount of AAs and time and effort put into the characters to solo at high levels and have more trouble than the first two tiers with tricky areas and adds but can still knock down mobs at a reasonable pace.
The Fourth tier needs near maximum numbers of AAs and attention to the character and will have a less consistent ability to defeat dark blues and up and will have longer downtimes than the third tier.
Those are my thoughts- i am far from an expert on all the classes, especially at the highest levels so feel free to correct or criticize what ive written here. But keep in mind what criteria ive stated for "soloing". i know warriors who can kill any mob in Argath..but with a merc, and potions, and buffs and gear and rank3 discs they earned while raiding- which are all things that require outside help to obtain.

Wednesday, April 11, 2012

Everquest

This week I ran the Everquest download for the Free to Play option. I left EQ for World of Warcraft some years ago.
Some of my old characters went poof, sadly, including my oldest, first character. However, my 2 highest level characters are alive again, than goodness.
On Xegony, I have 2 characters, with Saanlem the Magician at level 60.
On Erollisi, I have 3 characters, with Birdienumnum the Beastlord at level 63.
Drinal has 4 characters, some of my oldest, with Wigglemage at level 53.

The servers went down for maintenance and patch shortly after I logged in, so I have not been able to have a look at most of the toons.  With the F2P, the bazaar may be out of bounds, which will be a problem, as I had a trader on each server.

Part 2
I got back into Everquest today, Thursday 12 April, the day after the aforementioned patch. Well, I did do some odds and ends I needed to do, then got the serverwide message that the servers are going down! For a 4 hour patch to yesterdays 5 hour patch, hehe.
I did some housekeeping with the toons.
On Drinal, I kept
     Wigglemage (lvl 53 Gnome magician) and
     Artnoble (lvl 32 Gnome paladin).
Erollisi,
     Birdienumnum (lvl 63 Vah Shir beastlord)
     Chebbie (lvl 49 Iksar warrior - the oldest existing character)
Xegony,
     Saanlem (lvl 60 Human magician - still guilded with Mystic Crystal, a guild started on The Combine progession server, which was the 4th largest on that server.)

I plan on making a new toon to run through the newbie tutorial. I sure have forgotten much of how to operate in Everquest.

With the Free to Play (f2p) option, there is a cap on the number of toons per server. As a previous player, one gets the Silver option, which allows 4 toons per server. Also, non paying members may not trade in the Bazaar, although buying is allowed. I therefore deleted my toons I used as full time traders. I did not loose much, as another restriction is on the max money a toon may have. (Maybe there is a max limit to the account, I don't yet know.)

I joined Everquest on 17 September, 2002.
I left about 4 - 5 years later, to join World of Warcraft.